The game also forces you to backtrack areas. As enemy health bars get larger, you’re fighting to keep up with the growing difficulty. While different attributes can be powered up, such as the speed of your health recovery, and the stun duration of your attack, the most important attribute is your attack power. Experience points can be used to power up her, and Hand. When enough orbs are collected, a gauge is filled, granting her one experience point. See, ghosts drop small orbs upon being defeated. However, by avoiding fights, you won’t grow strong enough for later challenges. If that’s not fun enough, there are numerous instances where multiple enemies, and enemy types are on-screen at once, further escalating the difficulty.įortunately, ghosts are transparent by default and cannot deal contact damage, so if you want to avoid fights altogether, you can get away with walking through ghosts. Some ghost types fly around the screen aimlessly until they attack, but because the amount of breathing room is so small, it’s very easy for them to get cheap shots on you. Barring the final boss, and a certain toad ghost, this is true of every enemy in the game.Ĭompounding this issue further is the fact that Vena and the ghosts occupy a large portion of the screen. There is a healthy variety of different ghosts to fight, though that variety is mitigated by the fact that every enemy encounter is the same: wait for the invincible ghosts to attack and become vulnerable, stun them with your only attack, and then perform a follow-up finish blow. On paper, this sounds just like any old game, but Ghost Hunter Vena isn’t just any old game. You control Vena as she navigates the intricately interconnected estate, warding off ghosts. Ghost Hunter is a side-scrolling action game. Sui should have taken her place instead, while Hand can’t fully comprehend the emotions of either. Sui, and Hand is of particular interest - Vena struggles to accept her role as the hero, feeling Ms. Each character has their own defined traits, which are explored and occasionally flipped onto their head as the adventure unfolds.
![ghost hunter vena dungeon ghost hunter vena dungeon](https://i.ytimg.com/vi/kV6M1p__56U/hqdefault.jpg)
How the characters in the story are written and how they interact was handled with more care than I expected. While the very premise of Ghost Hunter Vena doesn’t sound spectacular, the game’s writing is among its strongest assets. But Hand can only do so much, so Vena must help him. It is then Vena learns ghosts are all too real, and Hand is the only thing keeping them at bay. The group is separated almost immediately, leaving one of the schoolgirls, Vena, bound in a room with a sentient hand. The group meets at the mansion in the dead of night, where things take a swift turn for the worse. Sui, overhears the details and decides to join in.
![ghost hunter vena dungeon ghost hunter vena dungeon](https://img.yumpu.com/39363185/1/500x640/a-journey-through-the-hills-of-rimini-emilia-romagna-turismo.jpg)
The bet takes a more interesting turn when their teacher, Ms. They’re betting whether a nearby abandoned mansion is haunted. After a string of demo releases and semi-regular blog updates, the title was finally released on February 24th, 2018.Ī trio of schoolgirls make a bet. While it might not look like this game took longer than your average Ubisoft release, Vosmug’s blog suggests that development was rather rocky, beset by external and internal complications. A few months after Xenotake‘s release, Vosmug began working on Ghost Hunter Vena - taking nearly four years to complete it.
Ghost hunter vena dungeon Pc#
Ghost Hunter Vena is a 2018 PC release by Vosmug, the same man who made Xenotake back in 2014.
Ghost hunter vena dungeon install#
Genitals uncensored or censored if you install the uncensored patch. “Ghost Hunter Vena”, developed by Vosmug. Written by Flamecaster, edited by Otaku Apologist